Beta release v0.17
Pocket Planner for Panic Playdate » Devlog
While I’m still waiting for my Playdate (on its way to Poland 🎉) to do some final tweaks and tests of Pocket Planner, I decided to publish a beta version.
Pocket Planner Beta contains Calendar and Todos functionality. Voice Memos are waiting for a fix in the PlaydateSDK.
Pocket Planner Beta is just a limited version of the full app, so all your Todos will be moved to the final version after the update.
I’m waiting for your feedback! What do you like, what not, what is missing, what is broken, and what should I add next? Please put them in the comments section, or send me an e-mail.
Files
PocketPlannerBeta-0.18.pdx.zip 374 kB
May 08, 2022
PocketPlannerBeta-0.17.pdx.zip 374 kB
May 08, 2022
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Pocket Planner for Panic Playdate
ToDos, Calendar, Voice Memos, World Clock and Contacts in your pocket
Status | Released |
Category | Tool |
Author | Hydra Softworks |
Tags | calendar, contacts, notes, Playdate, todos, world-clock |
Languages | English |
More posts
- Release v4.0Feb 04, 2024
- Release v3.0Apr 08, 2023
- Release v2.0Jun 12, 2022
- ChangelogMay 21, 2022
- Release v1.0May 14, 2022
Comments
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the calendar is cool, it would be nice to click on the selected date and put an event on it
would make the calendar more useful i think?
maybe even put cute lil icons on the calendar for holidays
Hi, You are right. Adding events to the calendar is the next planned feature right after the release.
I got this error as I was cranking through the calendar! Excited to put this to use, so thanks for releasing a beta version.
I got the same error happen to me. I think it only happens when scrolling backwards in time in the calendar at a fast enough speed, scrolling forwards has no limit from what I’ve seen, but back in time makes that error happen
correct, is definitely related to setting the date before the application expects. Should be something the dev can cap
yep i got the same error here
@noah @solarcon @tommythh @bobobo777 @lukerooneyio Thank you for reporting! The screenshot and information about scrolling backward were super helpful and allowed me to replicate this on the simulator and fix thet bug 🐛. It shouldn’t occur anymore in version 0.18 (available to download).
just confirming that this bug appears to be fixed in 0.18 running in hardware too.